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Scorpion

Browse this edition of the Scorpion information. Return to these details whenever they become useful.

One table.
Endless possibilities.
Learn the rules

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

Meet Scorpion

Here are the details for this mode. The tableau has seven columns. Scorpion on zdjx1.com uses one 52-card deck with four suits. Four complete King-to-Ace runs clear the game. Moves build down in the same suit rather than allowing cross-suit destinations.

The initial seven columns

Keep these points in mind. The first three cards in each of the first four columns are face down. All cards in the last three columns are face up. Each opening column contains seven cards for a total of 49 tableau cards. Three cards remain in the stock.

Build in the same suit

Here are the details for this mode. A moved group's leading card must land on a card exactly one rank higher in the same suit. A seven of hearts can land on an exposed eight of hearts. A King cannot land on another card because no higher rank exists. A seven of hearts cannot land on an eight of spades.

Move exposed groups

The selected cards do not need to descend in rank to travel together. Any face-up card can be selected together with every card beneath it. The selected cards do not need to share a suit to travel together. The leading selected card still has to meet the destination rule.

Only Kings fill empty space

Keep these points in mind. Cards beneath a moved King do not need to be in sequence. An empty column accepts a King or a group led by a King. An empty column is therefore less flexible than an empty column in ordinary Spider. A group led by a lower rank cannot enter an empty column.

Uncover another choice

A few details help explain this feature. The next hidden card is revealed automatically. Removing all face-up cards above a hidden card turns that hidden card face up. An exposed card can carry the cards beneath it when its own destination is legal. Undo restores the earlier hidden-card arrangement when the move is reversed.

The final three cards

This Scorpion version permits its stock deal when columns are empty. Dealing places a face-up card on each of the first three columns. There are no further stock cards after the three-card deal. The stock contains one final deal of three cards.

Collect ordered runs

Here are the details for this mode. The game removes a qualifying run automatically from the bottom of a column. Moving an unordered group does not make that group a completed sequence. A completed run must descend from King to Ace in one suit. All thirteen cards in a collected run must be face up.

Plan around blocked cards

Keep these points in mind. A move can carry unwanted cards along with a useful leading card. Checking the whole moved group helps you anticipate what will become blocked. Hint lists legal choices without promising a winning continuation. Replay and Undo let you explore another approach to the same layout.

Save a Scorpion session

Here are the details for this mode. My Statistics records Scorpion starts and wins separately from other variants. Scorpion keeps a separate saved position when game saving is enabled. Random Scorpion shuffles are not advertised as guaranteed winnable. Privacy & Cookie Settings lets you remove local saved games and results.