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THE DAILY CARD TABLE ZDJX1.COM PLAY AT YOUR PACE

A CLOSER LOOK AT THE DECK · A FRESH LOOK AT THE FAMILIAR

How to Play

A fresh look at How to Play is set out below. Read as much as you need before returning to play.

One table.
Endless possibilities.
Learn the rules

NOTES FROM THE TABLE

Pick a table

On this website, the following points apply. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits. Every difficulty uses 104 cards and the same ten-column layout. One suit removes mixed-suit complications while you learn the controls. Changing difficulty opens that mode's own saved game when local saving is enabled.

Tableau and stock

The key details are straightforward. The tableau begins with 54 cards in ten columns. The stock holds fifty cards for five later deals of ten. Six cards are dealt to each of the first four columns and five to each remaining column. Only the bottom card of each starting column is face up.

Make a single-card move

Here is what to know. Suit does not restrict a single card's destination when the ranks fit. Choose an exposed card and place it on an exposed card one rank higher. An empty column accepts any exposed card, including a King or Ace. A nine can move onto a ten, and a Jack can move onto a Queen.

Move several cards

On this website, the following points apply. A shorter valid segment at the bottom may still be moved separately. Select the highest card of the group you want to move. Cards move together only when they are face up, in one suit and descending by single ranks. A break in suit or rank means the entire selected group cannot move as a unit.

Turn the next card over

Here is what to know. Undoing the move restores the previous face-down state when appropriate. You do not need a separate flip action. Moving every face-up card away from a hidden card reveals that hidden card automatically. The newly revealed card may provide a useful destination or a new group to build.

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Use empty columns

On this website, the following points apply. A King cannot land on another card, so it needs an empty destination. Any movable sequence can be placed into an empty column. Fill all empty columns before dealing a new row from the stock. Empty columns are useful for separating mixed suits and making hidden cards accessible.

Deal another row

On this website, the following points apply. A deal is refused if any column is empty. A successful stock deal counts as one move in this game's counter. Undo can restore the tableau and stock to their state before that deal. Activate the stock button to add one face-up card to every column.

Finish a sequence

Here is what to know. A mixed-suit sequence does not qualify even if every rank is present in descending order. Collect eight qualifying sequences to win. Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column. The game automatically removes that complete sequence.

Tap, drag or use a keyboard

Here is what to know. Keyboard users can focus face-up cards and activate them with Enter or Space. Left and right arrow keys move focus between columns, and Escape clears a selection. Click or tap a movable card and then a destination column, or drag the selection directly. The menu, stock and game controls also work with normal keyboard focus.

Continue or restart

Here is what to know. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings. The Hint feature suggests a legal option without guaranteeing that the deal can be won. Undo reverses recent successful actions while the stored undo history is available. Replay starts the current shuffle again, while New game creates a fresh shuffle.