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THE DAILY CARD TABLE ZDJX1.COM PLAY AT YOUR PACE

A CLOSER LOOK AT THE DECK · A FRESH LOOK AT THE FAMILIAR

4 Suits

Look through the four-suit arrangement for your first useful connection. Leave no empty columns when you are ready for the next stock deal.

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Learn the rules

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

Four suits, one objective

Keep these details in mind. The objective remains eight same-suit sequences from King to Ace. This game uses two complete decks for a total of 104 cards. Spades, hearts, clubs and diamonds each contain two copies of every rank. Four suits adds more suit conflicts without changing the basic descending-rank rule.

Two things to check

Keep these details in mind. You can place an exposed card on a card exactly one rank higher even when their suits differ. A group can move together only when all selected cards share a suit and descend by one rank. Spades and clubs remain different suits even though both are shown in dark ink. Matching colors are not enough to create a movable sequence.

Build matching segments

Here is what to know. A long mixed-suit build may require several intermediate destinations to dismantle. Joining two matching segments often frees a column or exposes another card. Small same-suit sequences can provide flexible building blocks. Before moving a segment, check where the cards below it could go next.

Open the tableau

Keep these details in mind. The starting layout contains hidden cards beneath the exposed bottom cards. Opening columns gives you more information for later decisions. Moving the final exposed card away turns the next hidden card face up. The identities of those hidden cards are not shown by the Hint feature.

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Create working space

Moving a whole column to another empty column changes its position without improving the layout by itself. An empty column accepts any exposed card or legal same-suit group. Consider which temporary arrangement leaves you with the most useful follow-up move. Spare columns can help separate suits that have become interleaved.

Plan a long sequence

The key details are straightforward. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards. A same-suit group starting with a King follows that same destination rule.

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Deal carefully

You must fill every empty column before the stock can be used. A new row can interrupt promising groups as well as create new connections. A stock deal places one card onto each of the ten columns. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown.

Count complete runs

Eight collected runs account for all 104 cards in the game. The counter advances whenever a full same-suit run is collected. The win message appears only after the game has collected all eight valid runs. A descending mixed-suit run remains on the table until its suits can be separated.

Use the learning controls

Keep these details in mind. A random deal is not advertised as guaranteed winnable. Hints list legal moves and do not solve the whole deal. Undo restores the previous card arrangement, including automatic flips and completed runs. Replay begins the same shuffle again so you can compare a different opening plan.

Keep your session

Keep these details in mind. This browser can save four-suit progress separately from the other difficulty modes. Local statistics show started games, wins and the best move count recorded on this device. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records.